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MML is plain text. Use the clipboard to move it between the game's Blank Score and here.
Pasting replaces the contents of every tab. Copying strips whitespace — that is what the game counts.
Voices in the file that contain notes are listed for you to tick, up to 15 tracks. Importing replaces the contents of every tab, including the aux tracks — leftover aux tracks would sound alongside the newly imported score, which is the wrong music.
Clears the score text of all 15 tracks, leaving 3 empty tracks.Instrument choices, file name and key signature are kept. Ctrl+Z undoes it.
| Tick | # | Channel | Notes | Capture mode |
|---|
Each track can only hold one note at a time.Favour melodytakes the highest of the simultaneous notes;Favour roottakes the lowest;
Bothkeeps high and low in two separate tracks;
Smart voice splituses 4 tracks to separate the melody from the accompanying chords;
Full chord captureuses all 15 tracks to capture as many notes as possible;
These voices are already monophonic MML, so they are moved across as-is, without recompression. A track marked read-only had unrecognised characters in the source; the text is still editable.
Capturing…
This cannot be undone.Links you have shared stop working immediately, and anyone opening one will see “not found”.
If the character count is still too high, the options below trade note length for characters while never changing any note's start time and never changing the rhythm .This changes note lengths but not the overall rhythm or melody — changes are limited to notes of a beat or longer, extended by at most a quarter of their original length, with rests no longer than an eighth note.
The next two generate a fresh monophonic line
This last one discards everything in the target track within the range, including the source's rests.